Freelance concept/vis dev artist.  Past clients/employers include, Activision Nintendo, Microsoft, Rare, Bethesda, Rebellion, BBC and Konami as well as being involved in teaching/mentoring capacities including Escape Studios.

 

I have a wealth of experience at all levels of game development, from level designer, 3D artist. Lead artist and concept artist on a whole range of platforms. This enables me to see the 'bigger picture' in everything I do.

 

My specialties are the visualisation of ideas and creating concepts in both 2-D and 3-D form (max, Maya and Z Brush). As well as this my other attributes are art direction, style creation and general visual problem solving

 

My goal is to artistically influence all that I am involved in and hopefully share and learn with those around me whilst having some fun. 


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​JASON PICKTHALL / BIO

A few words about myself